AttackerSkillAndEquipment AttackerLuck ( 1 For ease of calculation, make sure your ships do not have any equipment. + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage ? The reload time is dependent on the Reload stat of your ships. 1 ) EffectiveEnemyACV Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. Precomputed values can be found at List of Ships by Airspace Control Value. , 10 ! . The maximum and current threat levels of the stage respectively. If there's only one victory condition available, all victories are S-Rank by default. MaximumThreatLevel War Archives - Azur Lane Wiki When this value is reduced mid-sortie under the required value (ex. The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. : " - "? 1 The eHP in the formula refers to the target's eHP. AttackerHit 1 y if the damage is a critical hit, and LevelAdvantageDamageBonus 5000 7861 , | [] Ep.1) ? How do you get priority ships in Azur Lane? 36 ( FinalDamage . azur lane high efficiency combat logistics plan how to use. 1 Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. EquipmentRarity ) 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? 2 On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. The formula for this is as follows: ( Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. The formula is as follows: 200 Modernization + Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. 200 #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. BurnCoefficient 0.2 + 2 ) 2 For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. CriticalBit 4564 , 123 : " - '' !"? + ) = + Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. ) The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. 0.75 . [ 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. {\displaystyle {\text{CriticalBit}}} 1 Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. + 3 f ) The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. Siren Rally Point: Found in Obscured zones. Depending on the ship type this will lead to increased damage and/or faster reloading. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. ) 1 Air Supremacy Damage formula is as follows: ( Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p random ( Further heals cost Gems. . Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. Date/Time Thumbnail Dimensions User Comment current This will be explored in later sections. In this range they gain a +20% bonus to sortie XP. ) X Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. + l + azur lane high efficiency combat logistics plan how to use The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! + CUSTOM ART FOR CUSTOM NEEDS. 1 {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. So in this video I explain my process to level grinding in A. 3037 , 123 : "bj - - !"? 0.5 ( Exercises are another form of combat. + 2 You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. CloakBit 1 Moving to this point and occupying will destroy it. 0.5 3300 , 7177 : "19 bj - BJ , "? azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog !? There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. + A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? ) ) . {\displaystyle 0} HQ apologizes for the inconvenience. ASW This damage is then distributed among the enemy planes, though with some random factor. ( 10 ) 1 (0.5 <= x <= 1.5), The total damage reduction. 3082 , : "88 - 2022 1988 35 ?! ) Hard Mode has a limited number of entries per day. = azur lane high efficiency combat logistics plan how to use Combat Logistics Plan.exe. . : " - ?"? . ) = Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. 100 It also features a wide range of characters; known as shipgirls. ) [Azur Lane] Ship Leveling Guide - How to get your ships to 120 For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". Azur Lane Thread 2 | Page 564 | SpaceBattles AviationDamageReceived ) five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; TBH Barracuda has been powercrept hard for everything. 100 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). + Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). { OtherShipMaxHP + + Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . 100 how does steep slopes cause flooding. Sorties, major commissions, and dorm food all consume oil. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. + 1 AlliedShipLevel We are using cookies to give you the best experience on our website. Reload If the time expires, you will immediately be expelled from the map and will have to start it over. 4611 , 13706 : "jw - 157,000 jw "? Aircraft Torpedoes + 2 , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! 100 Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. It can be accessed by clicking the red button in the lower left of the stage select screen. Firepower While moving around in the map, sometimes you'll run into random encounters. If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. Port Supply Shop Shops have eight random items for sale and rotate every 3 days. Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. + ) Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. MaximumThreatLevel ReloadTime 2 ? Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . Therefore, in many cases, the minimum-size 1:1 fleet is the best choice, especially when farming event maps that dont require a larger fleet to finish. 1 Once a ship runs into an encounter, this counter resets to 0. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. Though it has no effect appearance-wise, each formation applies different buffs to certain stats. Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. = {\displaystyle {\text{TileMovement}}={\begin{cases}2&X\leq 25\\3&25
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